Thursday, 8 April 2010

Welcoming a couple of new members

A big welcome to Zero and Kash who've joined our motley ninja crew to help out with all the reviews we're having to do!

Monday, 12 October 2009

Machinarium Demo

If you haven't already, grab the demo. It's well worth a look :)
http://machinarium.net/

Thursday, 9 July 2009

Tuesday, 19 May 2009

Wha...huh...?

...yeah well the rollback was a necessary issue with regards to the server system mysql data structure ergo visa-vi concordently 01 01 - wasn't my fault!

Oops

The eagle-eyed amongst you may have noticed a slight hitch with the site this afternoon. No one is to blame JAY DID IT and we'll be getting it sorted JAY DID IT so don't worry, we're going nowhere!

JAY DID IT.

Monday, 6 April 2009

Yeah, well..

Broken Picture Telephone

If you haven't played this game already, you've got to check out http://www.brokenpicturetelephone.com which is probably one of the most addictive things I've done in the last year!

Thursday, 12 March 2009

Left 4 Dead Update

Just spotted this over at Facepunch (http://www.facepunch.com/) for all you Left 4 Dead fans - there's been a new update with some bloody good fixes in it:

March 11, 2009 - Left 4 Dead Update Released

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes

Tank melee attack can now hit multiple Survivors in one swing

Fixed Tank punch being able to hit targets behind walls

Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter

Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life

Fixed a case where the Tank was moving too slowly while crouching and being shot

Tanks now have the possibility of spawning in a slightly different position for the first and second teams

The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first

The Smoker tongue can now target and grab victims through common infected

Increased the cone in which a Smoker can grab a target

The Witch no longer cuts Smoker tongues in a radius around her

Boomers that explode in mid-air will now hit Survivors directly below them with Bile

Reduced the damage that burning Hunters do to pounced victims

Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


Server Changes

Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types


General changes

Fixed a case where players would join as a dead Survivor when a living Survivor was still available

Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart

Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1

The scoreboard now shows the numeric value of a player's ping


GameUI

Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns

Games in a finale are now joinable via the Friends and Steam Group games list

Wednesday, 14 January 2009

Burn the rope!

Not much to say other than a mate sent a link over for me to take a look at, which I think y'all should too :)

http://www.mazapan.se/games/BurnTheRope.php

Have Fun!

Monday, 22 December 2008

Bob's game

So, here's the story: Bob, a self-taught 25-year old, spends five years of his life working on a game. He wants this game to be released for the DS. Cursory glances at his videos suggest that this would probably be a good thing indeed.

Problem is, Nintendo aren't listening. As a result, Bob is doing a 100-day sit down protest to draw attention to this. Go here and show your support, or just glare at a guy live on webcam should that be your thing.